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Metal gear solid 5 pc roll
Metal gear solid 5 pc roll











metal gear solid 5 pc roll
  1. #Metal gear solid 5 pc roll how to
  2. #Metal gear solid 5 pc roll full

I don't mean to be a dad here, but the way you share your opinion with nothing but disses and slams of the controls and game doesn't make it very easy to take your criticisms seriously or have an actual conversation about the control challenges in this game. Sometimes I want to quickly turn a tape off some enemy starts speaking or whatnot and it takes just those 2 menu screens too long to get in there. Like swipe down on the touchpad to bring down the controls for a little bit. The one thing I would want is a quick way to access my Walkman on the go. I've often argued with people who claim the old games controlled "terribly" or how "dated" and "weird" those control schemes were, but Phantom Pain is leagues ahead of those old controls in every single way. Climbing, running, diving - it all feels really, really good, especially in comparison with the older games. Overall I'm always super impressed at just how well the game controls overall. Prone is where you want to be 99% of the time either way. Not sure what you're clicking the sticks in for - isn't that for peeking around corners? I've hardly used that feature as proper scouting ahead of time renders it pretty pointless. If you're crouched behind a wall it's enough and I've hardly ever felt the real need to stick to walls apart from a few instances when I want to mark guys from behind a box - but you probably should have marked those guys 100 meters ago from atop that hill you came down off. The wall sticking sometimes doesn't work but honestly since the game is third person it doesn't have to.

#Metal gear solid 5 pc roll full

I never have any issues with Snake going from full standing to a crouch or from full standing straight to a crawl, it's all very well done.

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Animations are seamless, smooth and very snappy in response to the controls.

metal gear solid 5 pc roll

It's the best controlling Metal Gear game to date, and in some ways the best controlling game I've played in a long time. Clicking the sticks requires too much force and you end up moving around trying to do it, holding them in is even more awkward. Clicking those sticks are the worst, who thought of that? I don't want to click them in to run either, I just want it to be a proper button. It is very clunky in every aspect, I'm not having fun with the controls and I don't get why I have to click in the analog sticks to love around cover.

#Metal gear solid 5 pc roll how to

I cannot find out how to rotate him, end up getting seen because I cannot work out how to get him to turn around and it's like because he is moving backwards, each direction is effectively flipped. However prone sucks, all the time I'm trying to move around, I want to turn, but he doesn't rotate backwards, he just moves backwards. More often than not though, it just don't let me get into cover and I give up on it, I just prone everywhere. Then it is hard to tell when you're in cover, you don't snap to it like other games, it's too easy to just walk in an out of it. Not only that but the cover mechanics are terrible, often it looks like you should be able to get into cover, but it doesn't let you. I wanna jump up some rocks and I cannot, you can only vault over stuff when you get the triangle prompt. I find the movement around the environment to be super finicky, why isn't there a jump button? It's like you have this open world but it restricts where you can go so much because the terrain is so hard to navigate.













Metal gear solid 5 pc roll